What's coming

2020-2021 | age: 11-12

2D Animations/Manga

2021 | age: 12

First 3D Models : Learning Blender

2022 | age: 13

Early Photoshop Drawings
First Videogame

2022 | age: 13

Open World Pigeon Game

2022-2023 | age: 14 (yes I did a lot of things during this time)

PIGEONS game

2023-Now | age: 14-15

Projects I made (2020-2024)

I started using Photoshop during 2020 lockdown, and learned a lot of things.

Early Photoshop Drawings

2020-2021 | age : 11-12

2D Animations/Manga

2020-2021 | age : 11-12

Comics

During this time I made a small comics about pigeons and even made a poster:

Manga

I also started a manga about knight pigeons and things

First 3D Models

I first learned Blender in 2021 but gave up for 1 year before actually doing some projects with it. I was making short movies and 2D animations at this time so 3D was a good solution to make backgrounds.

Other

2D Animations

I also made 2 exhibitions for my drawings and made multiple posters like this one for my school projects:

First 3D Models : Learning Blender

2022 | age : 13

Before getting into my 3D journey, here's some drawings I made during 2022:

I also made 2D animations (I made the last one on my phone):

Now the 3D part:

I learned Blender again and tried things and experiment with the software:

I remade my room but in Blender and tried to make it photorealistic:

I also made a 3D model of my old blue haired character in 2021. I was getting better at Blender:

I tried to model my old laptop and actually made a timelapse of it on Youtube:

After a few months on Blender I started to understand how to use it in depth and made some morrocan instruments and test different kind of materials and textures:

I practiced by modeling a guitar from image reference for asset modeling later

Then I took back my 2021 hunter drawing and made it 3D, tested shape keys and discovered mixamo.

I trained a bit making isometric rooms, here's a 6 months progress:

Then I made a random 3D pigeon

First Videogame

2022 | age : 13

Let's go back in time to early 2022 (it was a long year) because in parallel of learning 3D I also started game developpement.

I started my indie developper journey by learning Scratch and making a bad game but it was fun to create.

I was getting bored in Scratch so I went to a more advanced software (still no code) called GDevelop 5.

I got Covid so I stayed 2 weeks at my home (I make big advancements when there is a lockdown) and made a first prototype of a pixel art game but quickly created another project with a pixel art pigeon fighting anthropomorphic birds with lazers and cool powers. The result is okay but the code was horrible (I didn't know how to use variables).

I am at the music conservatory (I play piano) so I also made the game OST in Logic Pro.

After creating this game I wanted to make a full 3D open world photorealistic game in Unreal Engine 5 (logic next step) but my laptop couldn't handle Unreal Engine 4. This is why during 6 months I prepared the assets for the game in Blender and waited for Christmas 2022 to get a super powerful computer to work with and run Unreal Engine 5.

Open World Pigeon Game

2022-2023 | age : 14

At this point I mastered the basics of Blender and had a solid workflow.

As I said earlier I spent 6 months making the assets for the game before getting a super powerful computer to run Unreal Engine 5 at Christmas 2022.

This new project was meant to be an open world game with pirate pigeons during 17th century after all humans tamed them and vanished forever.

Early game footage (2022)

Early game footage except I restarted the project in late 2023

PIGEONS game

2023 - Now | age : 14-15

I made a whole post about this on the blog section but here's some hand made drawings I made recently: